V-Ray Material Settings for the YELLOW neon light (ON STATE) The material has Fresnel reflections - IOR set to 2.0 - Max depth set to 8 Note: Since this material is for the off state of the neon light, it is not a Light material and it does not generate illumination. V-Ray Material Settings for the BLUE neon light (OFF STATE) Neon sign in off state Note: Since this material is for the off state of the neon light, it is not a Light material and it does not generate illumination.
![vray softimage glow vray softimage glow](https://3dsportal.net/uploads/posts/2016-07/1467399191_myharfx.jpg)
V-Ray Material Settings for the YELLOW neon light (OFF STATE)
![vray softimage glow vray softimage glow](https://us.rebusfarm.net/images/Knowledge-Base/3dsmax/vray/rebusfarm-KB-Vray-3dsmax-settings-678-1032.png)
The environment light has been enabled and toned down to 0.2 - The reflection/refraction environment has been enabled and set to 1.0 Note: a HRDI map was used for the reflections Irradiance Map preset is set to medium - Under options I enabled show calc phase - Mode is set to Single Frame GI is on - Primary GI engine is set to Irradiance map - Secondary GI engine is set to Quasi-Monte Carlo
![vray softimage glow vray softimage glow](http://www.3dcenter.ru/forum/uploads/post-63691-1210262568_thumb.jpg)
Displacement is enabled - Default lights are disabled The plane is not in view of the camera but it is necessary for light bounces and color bleeding. Also I placed a plane above the floor acting as the face of a billiards table. Note: The object acting as the floor is just a copy of the back wall.
Vray softimage glow download#
Basic Interior Lighting Download the scene here Note: The scene will only work with Max 9.Īs you can see, in this particular scene, I pay little attention to objects that are not in view of the camera.